Schedule

The workshop is on July 26 and times are Sydney local (GMT+10). See full CogSci 2023 program.

Time          Activity Presenter Title
8:30-8:40   Kachergis Opening remarks
8:40-9:05   Gobet How video games can revitalize Newell’s program of research
9:10-9:35   Blessing Using games to understand cognitive psychology
9:40-9:55   Hodent Commercial video games in academic research
10:00-10:20 (coffee break)    
10:20-10:45   Kachergis Using mobile game telemetry to assess cognitive skills and traits
10:50-11:30 group activity Blessing Practice cognitive analysis of games
11:35-12:00   Green Assessing planning ability via traditional psychology tasks and mini-video games
12:00-1:00 (lunch)    
1:00-1:25   Seitz Serious games are seriously hard
1:30-1:55   MacLellan Leveraging games to build teachable agents for human-machine teaming
2:00-2:25   Leoné From cognitive science insights to educational game design
2:30-2:55 (coffee break)    
3:00-3:25   Anguera Designing and validating games for clinical interventions
3:30-3:55   Sibert Exploring human expertise in Tetris with machine learning models
4:00-4:30 panel discussion   A path forward: Industry-academic partnerships