Schedule
The workshop is on July 26 and times are Sydney local (GMT+10). See full CogSci 2023 program.
Time | Activity | Presenter | Title |
---|---|---|---|
8:30-8:40 | Kachergis | Opening remarks | |
8:40-9:05 | Gobet | How video games can revitalize Newell’s program of research | |
9:10-9:35 | Blessing | Using games to understand cognitive psychology | |
9:40-9:55 | Hodent | Commercial video games in academic research | |
10:00-10:20 | (coffee break) | ||
10:20-10:45 | Kachergis | Using mobile game telemetry to assess cognitive skills and traits | |
10:50-11:30 | group activity | Blessing | Practice cognitive analysis of games |
11:35-12:00 | Green | Assessing planning ability via traditional psychology tasks and mini-video games | |
12:00-1:00 | (lunch) | ||
1:00-1:25 | Seitz | Serious games are seriously hard | |
1:30-1:55 | MacLellan | Leveraging games to build teachable agents for human-machine teaming | |
2:00-2:25 | Leoné | From cognitive science insights to educational game design | |
2:30-2:55 | (coffee break) | ||
3:00-3:25 | Anguera | Designing and validating games for clinical interventions | |
3:30-3:55 | Sibert | Exploring human expertise in Tetris with machine learning models | |
4:00-4:30 | panel discussion | A path forward: Industry-academic partnerships |